#include #include using namespace metal; struct PushMe { float4x4 MVP; float2x2 Rot; float Arr[4]; }; struct main0_out { float2 vRot [[user(locn0)]]; float4 gl_Position [[position]]; }; struct main0_in { float2 Rot [[attribute(0)]]; float4 Pos [[attribute(1)]]; }; vertex main0_out main0(main0_in in [[stage_in]], constant PushMe& registers [[buffer(0)]]) { main0_out out = {}; out.gl_Position = registers.MVP * in.Pos; out.vRot = (registers.Rot * in.Rot) + float2(registers.Arr[2]); return out; }