#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; static inline __attribute__((always_inline)) float3 spvCubemapTo2DArrayFace(float3 P) { float3 Coords = abs(P.xyz); float CubeFace = 0; float ProjectionAxis = 0; float u = 0; float v = 0; if (Coords.x >= Coords.y && Coords.x >= Coords.z) { CubeFace = P.x >= 0 ? 0 : 1; ProjectionAxis = Coords.x; u = P.x >= 0 ? -P.z : P.z; v = -P.y; } else if (Coords.y >= Coords.x && Coords.y >= Coords.z) { CubeFace = P.y >= 0 ? 2 : 3; ProjectionAxis = Coords.y; u = P.x; v = P.y >= 0 ? P.z : -P.z; } else { CubeFace = P.z >= 0 ? 4 : 5; ProjectionAxis = Coords.z; u = P.z >= 0 ? P.x : -P.x; v = -P.y; } u = 0.5 * (u/ProjectionAxis + 1); v = 0.5 * (v/ProjectionAxis + 1); return float3(u, v, CubeFace); } struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { float4 vUV [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]], texturecube cubeSampler [[texture(0)]], texture2d_array cubeArraySampler [[texture(1)]], texture2d_array texArraySampler [[texture(2)]], sampler cubeSamplerSmplr [[sampler(0)]], sampler cubeArraySamplerSmplr [[sampler(1)]], sampler texArraySamplerSmplr [[sampler(2)]]) { main0_out out = {}; float4 a = cubeSampler.sample(cubeSamplerSmplr, in.vUV.xyz); float4 b = cubeArraySampler.sample(cubeArraySamplerSmplr, spvCubemapTo2DArrayFace(in.vUV.xyz).xy, uint(spvCubemapTo2DArrayFace(in.vUV.xyz).z) + (uint(round(in.vUV.w)) * 6u)); float4 c = texArraySampler.sample(texArraySamplerSmplr, in.vUV.xyz.xy, uint(round(in.vUV.xyz.z))); out.FragColor = (a + b) + c; return out; }