static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); RWByteAddressBuffer _9 : register(u0, space0); static uint4 gl_SubgroupEqMask; static uint4 gl_SubgroupGeMask; static uint4 gl_SubgroupGtMask; static uint4 gl_SubgroupLeMask; static uint4 gl_SubgroupLtMask; void comp_main() { _9.Store(0, asuint(float(WaveGetLaneCount()))); _9.Store(0, asuint(float(WaveGetLaneIndex()))); _9.Store(0, asuint(float4(gl_SubgroupEqMask).x)); _9.Store(0, asuint(float4(gl_SubgroupGeMask).x)); _9.Store(0, asuint(float4(gl_SubgroupGtMask).x)); _9.Store(0, asuint(float4(gl_SubgroupLeMask).x)); _9.Store(0, asuint(float4(gl_SubgroupLtMask).x)); uint4 _75 = WaveActiveBallot(true); float4 _88 = WaveActiveSum(20.0f.xxxx); int4 _94 = WaveActiveSum(int4(20, 20, 20, 20)); float4 _96 = WaveActiveProduct(20.0f.xxxx); int4 _98 = WaveActiveProduct(int4(20, 20, 20, 20)); float4 _127 = WavePrefixProduct(_96) * _96; int4 _129 = WavePrefixProduct(_98) * _98; } [numthreads(1, 1, 1)] void main() { gl_SubgroupEqMask = 1u << (WaveGetLaneIndex() - uint4(0, 32, 64, 96)); if (WaveGetLaneIndex() >= 32) gl_SubgroupEqMask.x = 0; if (WaveGetLaneIndex() >= 64 || WaveGetLaneIndex() < 32) gl_SubgroupEqMask.y = 0; if (WaveGetLaneIndex() >= 96 || WaveGetLaneIndex() < 64) gl_SubgroupEqMask.z = 0; if (WaveGetLaneIndex() < 96) gl_SubgroupEqMask.w = 0; gl_SubgroupGeMask = ~((1u << (WaveGetLaneIndex() - uint4(0, 32, 64, 96))) - 1u); if (WaveGetLaneIndex() >= 32) gl_SubgroupGeMask.x = 0u; if (WaveGetLaneIndex() >= 64) gl_SubgroupGeMask.y = 0u; if (WaveGetLaneIndex() >= 96) gl_SubgroupGeMask.z = 0u; if (WaveGetLaneIndex() < 32) gl_SubgroupGeMask.y = ~0u; if (WaveGetLaneIndex() < 64) gl_SubgroupGeMask.z = ~0u; if (WaveGetLaneIndex() < 96) gl_SubgroupGeMask.w = ~0u; uint gt_lane_index = WaveGetLaneIndex() + 1; gl_SubgroupGtMask = ~((1u << (gt_lane_index - uint4(0, 32, 64, 96))) - 1u); if (gt_lane_index >= 32) gl_SubgroupGtMask.x = 0u; if (gt_lane_index >= 64) gl_SubgroupGtMask.y = 0u; if (gt_lane_index >= 96) gl_SubgroupGtMask.z = 0u; if (gt_lane_index >= 128) gl_SubgroupGtMask.w = 0u; if (gt_lane_index < 32) gl_SubgroupGtMask.y = ~0u; if (gt_lane_index < 64) gl_SubgroupGtMask.z = ~0u; if (gt_lane_index < 96) gl_SubgroupGtMask.w = ~0u; uint le_lane_index = WaveGetLaneIndex() + 1; gl_SubgroupLeMask = (1u << (le_lane_index - uint4(0, 32, 64, 96))) - 1u; if (le_lane_index >= 32) gl_SubgroupLeMask.x = ~0u; if (le_lane_index >= 64) gl_SubgroupLeMask.y = ~0u; if (le_lane_index >= 96) gl_SubgroupLeMask.z = ~0u; if (le_lane_index >= 128) gl_SubgroupLeMask.w = ~0u; if (le_lane_index < 32) gl_SubgroupLeMask.y = 0u; if (le_lane_index < 64) gl_SubgroupLeMask.z = 0u; if (le_lane_index < 96) gl_SubgroupLeMask.w = 0u; gl_SubgroupLtMask = (1u << (WaveGetLaneIndex() - uint4(0, 32, 64, 96))) - 1u; if (WaveGetLaneIndex() >= 32) gl_SubgroupLtMask.x = ~0u; if (WaveGetLaneIndex() >= 64) gl_SubgroupLtMask.y = ~0u; if (WaveGetLaneIndex() >= 96) gl_SubgroupLtMask.z = ~0u; if (WaveGetLaneIndex() < 32) gl_SubgroupLtMask.y = 0u; if (WaveGetLaneIndex() < 64) gl_SubgroupLtMask.z = 0u; if (WaveGetLaneIndex() < 96) gl_SubgroupLtMask.w = 0u; comp_main(); }