#include #include using namespace metal; struct SSBO { float4 out_data[1]; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); constant float4 _53 = {}; kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { float4 _46 = _53; _46.x = 10.0; float4 _48 = _46; _48.y = 30.0; float4 _50 = _48; _50.z = 70.0; float4 _52 = _50; _52.w = 90.0; _27.out_data[gl_GlobalInvocationID.x] = _52; _27.out_data[gl_GlobalInvocationID.x].y = 20.0; }