#include #include using namespace metal; struct SSBO2 { float3x3 out_data[1]; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); kernel void main0(device SSBO2& _22 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { _22.out_data[gl_GlobalInvocationID.x] = float3x3(float3(10.0), float3(20.0), float3(40.0)); }