#include #include using namespace metal; constant int _7_tmp [[function_constant(201)]]; constant int _7 = is_function_constant_defined(_7_tmp) ? _7_tmp : -10; constant int _20 = (_7 + 2); constant uint _8_tmp [[function_constant(202)]]; constant uint _8 = is_function_constant_defined(_8_tmp) ? _8_tmp : 100u; constant uint _25 = (_8 % 5u); constant int4 _30 = int4(20, 30, _20, _20); constant int2 _32 = int2(_30.y, _30.x); constant int _33 = _30.y; struct main0_out { int m_4 [[user(locn0)]]; float4 gl_Position [[position]]; }; vertex main0_out main0() { main0_out out = {}; float4 _63 = float4(0.0); _63.y = float(_20); float4 _66 = _63; _66.z = float(_25); float4 _52 = _66 + float4(_30); float2 _56 = _52.xy + float2(_32); out.gl_Position = float4(_56.x, _56.y, _52.z, _52.w); out.m_4 = _33; return out; }