#include #include using namespace metal; struct SSBO { float4x4 mvp; float4 in_data[1]; }; struct SSBO2 { float4 out_data[1]; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); kernel void main0(const device SSBO& _24 [[buffer(0)]], device SSBO2& _89 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { float4 _101; _101 = _24.in_data[gl_GlobalInvocationID.x]; for (int _95 = 0; (_95 + 1) < 10; ) { _101 *= 2.0; _95 += 2; continue; } float4 _100; _100 = _101; float4 _105; for (uint _96 = 0u; _96 < 16u; _100 = _105, _96++) { _105 = _100; for (uint _102 = 0u; _102 < 30u; ) { _105 = _24.mvp * _105; _102++; continue; } } _89.out_data[gl_GlobalInvocationID.x] = _100; }