#include #include using namespace metal; constant uint _49 = {}; struct main0_in { float4 accum [[user(locn0)]]; }; struct main0_out { float4 result [[color(0)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; out.result = float4(0.0); uint _51; uint _50; for (int _48 = 0; _48 < 4; _48 += int(_51), _50 = _51) { if (in.accum.y > 10.0) { _51 = 40u; } else { _51 = 30u; } out.result += in.accum; } return out; }