#ifndef SPIRV_CROSS_CONSTANT_ID_0 #define SPIRV_CROSS_CONSTANT_ID_0 0 #endif static const int A = SPIRV_CROSS_CONSTANT_ID_0; #ifndef SPIRV_CROSS_CONSTANT_ID_1 #define SPIRV_CROSS_CONSTANT_ID_1 1 #endif static const int A_1 = SPIRV_CROSS_CONSTANT_ID_1; #ifndef SPIRV_CROSS_CONSTANT_ID_2 #define SPIRV_CROSS_CONSTANT_ID_2 2 #endif static const int A_2 = SPIRV_CROSS_CONSTANT_ID_2; #ifndef SPIRV_CROSS_CONSTANT_ID_3 #define SPIRV_CROSS_CONSTANT_ID_3 3 #endif static const int A_3 = SPIRV_CROSS_CONSTANT_ID_3; #ifndef SPIRV_CROSS_CONSTANT_ID_4 #define SPIRV_CROSS_CONSTANT_ID_4 4 #endif static const int A_4 = SPIRV_CROSS_CONSTANT_ID_4; #ifndef SPIRV_CROSS_CONSTANT_ID_5 #define SPIRV_CROSS_CONSTANT_ID_5 5 #endif static const int A_5 = SPIRV_CROSS_CONSTANT_ID_5; static const int A_6 = (A - A_1); static const int A_7 = (A_6 - A_2); static const int A_8 = (A_7 - A_3); static const int A_9 = (A_8 - A_4); static const int A_10 = (A_9 - A_5); static const int A_11 = (A_10 + A_5); static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); RWByteAddressBuffer _5 : register(u0); static uint3 gl_GlobalInvocationID; struct SPIRV_Cross_Input { uint3 gl_GlobalInvocationID : SV_DispatchThreadID; }; void comp_main() { _5.Store(gl_GlobalInvocationID.x * 4 + 0, uint(A_11)); } [numthreads(1, 1, 1)] void main(SPIRV_Cross_Input stage_input) { gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; comp_main(); }