#include #include using namespace metal; struct SSBO { float4x4 mvp; float4 in_data[1]; }; struct SSBO2 { float4 out_data[1]; }; kernel void main0(device SSBO& _28 [[buffer(0)]], device SSBO2& _52 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { uint ident = gl_GlobalInvocationID.x; int i = 0; float4 idat = _28.in_data[ident]; do { idat = _28.mvp * idat; i++; } while (i < 16); _52.out_data[ident] = idat; }