#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct main0_in { float4 vB [[user(locn1)]]; float4 vA [[user(locn0)]]; }; struct main0_out { float4 FragColor_0 [[color(0)]]; float4 FragColor_1 [[color(1)]]; float4 FragColor_2 [[color(2)]]; float4 FragColor_3 [[color(3)]]; }; // Implementation of the GLSL mod() function, which is slightly different than Metal fmod() template Tx mod(Tx x, Ty y) { return x - y * floor(x / y); } void write_deeper_in_function(thread float4 (&FragColor)[4], thread float4& vA, thread float4& vB) { FragColor[3] = vA * vB; } void write_in_function(thread float4 (&FragColor)[4], thread float4& vA, thread float4& vB) { FragColor[2] = vA - vB; write_deeper_in_function(FragColor, vA, vB); } fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; float4 FragColor[4]; FragColor[0] = mod(in.vA, in.vB); FragColor[1] = in.vA + in.vB; write_in_function(FragColor, in.vA, in.vB); out.FragColor_0 = FragColor[0]; out.FragColor_1 = FragColor[1]; out.FragColor_2 = FragColor[2]; out.FragColor_3 = FragColor[3]; return out; }