#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 0, std430) buffer _3 { ivec4 _0; uvec4 _1; } _5; layout(binding = 1, std430) buffer _4 { uvec4 _0; ivec4 _1; } _6; void main() { _6._0 = _5._1 / uvec4(_5._0); _6._0 = uvec4(_5._0) / _5._1; _6._0 = _5._1 / _5._1; _6._0 = uvec4(_5._0) / uvec4(_5._0); _6._1 = ivec4(_5._1 / _5._1); _6._1 = ivec4(uvec4(_5._0) / uvec4(_5._0)); _6._1 = ivec4(_5._1 / uvec4(_5._0)); _6._1 = ivec4(uvec4(_5._0) / _5._1); }