#include #include using namespace metal; constant float _17[5] = { 1.0, 2.0, 3.0, 4.0, 5.0 }; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0() { main0_out out = {}; for (int i = 0; i < 4; i++, out.FragColor += float4(_17[i])) { } return out; }