#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct main0_out { float FragColor [[color(0)]]; }; struct main0_in { float3 vUV [[user(locn0)]]; }; float Samp(thread const float3& uv, thread depth2d uTex, thread sampler uSamp) { return uTex.sample_compare(uSamp, uv.xy, uv.z); } float Samp2(thread const float3& uv, thread depth2d uSampler, thread const sampler uSamplerSmplr, thread float3& vUV) { return uSampler.sample_compare(uSamplerSmplr, vUV.xy, vUV.z); } float Samp3(thread const depth2d uT, thread const sampler uS, thread const float3& uv, thread float3& vUV) { return uT.sample_compare(uS, vUV.xy, vUV.z); } float Samp4(thread const depth2d uS, thread const sampler uSSmplr, thread const float3& uv, thread float3& vUV) { return uS.sample_compare(uSSmplr, vUV.xy, vUV.z); } fragment main0_out main0(main0_in in [[stage_in]], depth2d uTex [[texture(0)]], depth2d uSampler [[texture(1)]], sampler uSamp [[sampler(0)]], sampler uSamplerSmplr [[sampler(1)]]) { main0_out out = {}; out.FragColor = uSampler.sample_compare(uSamplerSmplr, in.vUV.xy, in.vUV.z); out.FragColor += uTex.sample_compare(uSamp, in.vUV.xy, in.vUV.z); float3 param = in.vUV; out.FragColor += Samp(param, uTex, uSamp); float3 param_1 = in.vUV; out.FragColor += Samp2(param_1, uSampler, uSamplerSmplr, in.vUV); float3 param_2 = in.vUV; out.FragColor += Samp3(uTex, uSamp, param_2, in.vUV); float3 param_3 = in.vUV; out.FragColor += Samp4(uSampler, uSamplerSmplr, param_3, in.vUV); return out; }