#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { int4 vA [[user(locn0)]]; int4 vB [[user(locn1)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; out.FragColor = float4(in.vA - in.vB * (in.vA / in.vB)); return out; }