#version 450 layout(local_size_x = 1) in; layout(std140, binding = 0) buffer block { highp uint passed; }; struct S1 { mediump vec4 a; highp mat3x2 b; bvec4 c; }; bool compare_float (highp float a, highp float b) { return abs(a - b) < 0.05; } bool compare_vec2 (highp vec2 a, highp vec2 b) { return compare_float(a.x, b.x)&&compare_float(a.y, b.y); } bool compare_vec4 (highp vec4 a, highp vec4 b) { return compare_float(a.x, b.x)&&compare_float(a.y, b.y)&&compare_float(a.z, b.z)&&compare_float(a.w, b.w); } bool compare_mat3x2 (highp mat3x2 a, highp mat3x2 b){ return compare_vec2(a[0], b[0])&&compare_vec2(a[1], b[1])&&compare_vec2(a[2], b[2]); } bool compare_bvec4 (bvec4 a, bvec4 b) { return a == b; } shared S1 s1; void main (void) { s1.a = vec4(1.0, -5.0, -9.0, -5.0); s1.b = mat3x2(1.0, -7.0, 1.0, 2.0, 8.0, 7.0); s1.c = bvec4(false, true, false, false); barrier(); memoryBarrier(); bool allOk = true; allOk = allOk && compare_vec4(vec4(1.0, -5.0, -9.0, -5.0), s1.a); allOk = allOk && compare_mat3x2(mat3x2(1.0, -7.0, 1.0, 2.0, 8.0, 7.0), s1.b); allOk = allOk && compare_bvec4(bvec4(false, true, false, false), s1.c); if (allOk) passed++; }