#include #include using namespace metal; struct UBO { packed_float3 color; float v; }; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0(constant UBO& _15 [[buffer(0)]]) { main0_out out = {}; out.FragColor = float4(_15.color[0], _15.color[1], _15.color[2], float4(1.0).w); return out; }