#version 310 es precision mediump float; precision highp int; layout(location = 0) out mediump int FragColor; void main() { mediump int _145; for (;;) { FragColor = 16; _145 = 0; for (; _145 < 25; ) { FragColor += 10; _145++; continue; } for (mediump int _146 = 1; _146 < 30; ) { FragColor += 11; _146++; continue; } mediump int _147; _147 = 0; for (; _147 < 20; ) { FragColor += 12; _147++; continue; } mediump int _62 = _147 + 3; FragColor += _62; if (_62 == 40) { for (mediump int _151 = 0; _151 < 40; ) { FragColor += 13; _151++; continue; } break; } FragColor += _62; mediump ivec2 _148; _148 = ivec2(0); for (; _148.x < 10; ) { FragColor += _148.y; mediump ivec2 _144 = _148; _144.x = _148.x + 4; _148 = _144; continue; } for (mediump int _150 = _62; _150 < 40; ) { FragColor += _150; _150++; continue; } FragColor += _62; break; } }