#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct main0_out { float FragColor [[color(0)]]; float gl_FragDepth [[depth(any)]]; }; void set_output_depth(thread float& gl_FragDepth) { gl_FragDepth = 0.20000000298023223876953125; } fragment main0_out main0() { main0_out out = {}; out.FragColor = 1.0; set_output_depth(out.gl_FragDepth); return out; }