#version 450 layout(vertices = 1) out; float load_tess_level_in_func() { return gl_TessLevelInner[0] + gl_TessLevelOuter[1]; } void store_tess_level_in_func() { gl_TessLevelInner[0] = 1.0; gl_TessLevelInner[1] = 2.0; gl_TessLevelOuter[0] = 3.0; gl_TessLevelOuter[1] = 4.0; gl_TessLevelOuter[2] = 5.0; gl_TessLevelOuter[3] = 6.0; } void main() { store_tess_level_in_func(); float v = load_tess_level_in_func(); gl_out[gl_InvocationID].gl_Position = vec4(v); }