#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { float2 vTexCoord [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]], texture2d Texture [[texture(0)]], sampler TextureSmplr [[sampler(0)]]) { main0_out out = {}; float4 _19 = Texture.sample(TextureSmplr, in.vTexCoord); float _22 = _19.x; out.FragColor = float4(_22 * _22); return out; }