#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct main0_out { float4 gl_Position [[position]]; }; struct main0_in { float4 vInputs_0 [[attribute(0)]]; float4 vInputs_1 [[attribute(1)]]; float4 vInputs_2 [[attribute(2)]]; float4 vInputs_3 [[attribute(3)]]; }; struct main0_patchIn { float4 vBoo_0 [[attribute(4)]]; float4 vBoo_1 [[attribute(5)]]; float4 vBoo_2 [[attribute(6)]]; float4 vBoo_3 [[attribute(7)]]; int vIndex [[attribute(8)]]; patch_control_point gl_in; }; [[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]]) { main0_out out = {}; spvUnsafeArray vBoo = {}; vBoo[0] = patchIn.vBoo_0; vBoo[1] = patchIn.vBoo_1; vBoo[2] = patchIn.vBoo_2; vBoo[3] = patchIn.vBoo_3; float4x4 _57 = float4x4(patchIn.gl_in[0u].vInputs_0, patchIn.gl_in[0u].vInputs_1, patchIn.gl_in[0u].vInputs_2, patchIn.gl_in[0u].vInputs_3); float4x4 _59 = float4x4(patchIn.gl_in[1u].vInputs_0, patchIn.gl_in[1u].vInputs_1, patchIn.gl_in[1u].vInputs_2, patchIn.gl_in[1u].vInputs_3); float4x4 _47 = _57; float4x4 _48 = _59; out.gl_Position = (_47[patchIn.vIndex] + _48[patchIn.vIndex]) + vBoo[patchIn.vIndex]; return out; }