struct VOut { float4 a; float4 b; float4 c; float4 d; }; static VOut vout; static float4 a; static float4 b; static float4 c; static float4 d; struct SPIRV_Cross_Input { float4 a : TEXCOORD0; float4 b : TEXCOORD1; float4 c : TEXCOORD2; float4 d : TEXCOORD3; }; struct SPIRV_Cross_Output { VOut vout : TEXCOORD0; }; void vert_main() { VOut _26 = { a, b, c, d }; vout = _26; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { a = stage_input.a; b = stage_input.b; c = stage_input.c; d = stage_input.d; vert_main(); SPIRV_Cross_Output stage_output; stage_output.vout = vout; return stage_output; }