static float2 value; static float4 FragColor; struct SPIRV_Cross_Input { float2 value : TEXCOORD0; }; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; static bool _47; void frag_main() { bool2 _25 = bool2(value.x == 0.0f, _47); FragColor = float4(1.0f, 0.0f, float(bool2(!_25.x, !_25.y).x), float(bool2(value.x <= float2(1.5f, 0.5f).x, value.y <= float2(1.5f, 0.5f).y).x)); } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { value = stage_input.value; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }