struct Foo { row_major float4x4 v; row_major float4x4 w; }; cbuffer UBO : register(b0) { Foo _17_foo : packoffset(c0); }; static float4 FragColor; static float4 vUV; struct SPIRV_Cross_Input { float4 vUV : TEXCOORD0; }; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; void frag_main() { FragColor = mul(mul(vUV, _17_foo.w), _17_foo.v); } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { vUV = stage_input.vUV; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }