#include #include using namespace metal; struct P { float a; float b; }; struct C { float a; float b; }; struct main0_out { float c_a; float c_b; float4 gl_Position; }; struct main0_patchOut { float m_11_b; }; kernel void main0(uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]]) { threadgroup P _11; device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4]; device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; _11.a = 1.0; patchOut.m_11_b = 2.0; gl_out[gl_InvocationID].c_a = 3.0; gl_out[gl_InvocationID].c_b = 4.0; gl_out[gl_InvocationID].gl_Position = float4(1.0); }