Buffer uFloatSampler : register(t1); Buffer uIntSampler : register(t2); Buffer uUintSampler : register(t3); static float4 gl_Position; struct SPIRV_Cross_Output { float4 gl_Position : SV_Position; }; void vert_main() { gl_Position = (uFloatSampler.Load(20) + asfloat(uIntSampler.Load(40))) + asfloat(uUintSampler.Load(60)); } SPIRV_Cross_Output main() { vert_main(); SPIRV_Cross_Output stage_output; stage_output.gl_Position = gl_Position; return stage_output; }