#include #include using namespace metal; constant float _21 = {}; struct main0_out { float4 gl_Position [[position]]; }; vertex main0_out main0() { main0_out out = {}; float _23[2]; for (int _25 = 0; _25 < 2; ) { _23[_25] = 0.0; _25++; continue; } float _37; if (as_type(3.0) != 0u) { _37 = _23[0]; } else { _37 = _21; } out.gl_Position = float4(0.0, 0.0, 0.0, _37); return out; }