#version 450 layout(local_size_x = 1) in; layout(r32f, binding = 0) uniform readonly imageCubeArray uImageIn; layout(r32f, binding = 1) uniform writeonly imageCubeArray uImageOut; void main() { ivec3 coord = ivec3(9, 7, 11); vec4 indata = imageLoad(uImageIn, coord); imageStore(uImageOut, coord, indata); }