#version 450 struct MyStruct { vec4 color; }; layout(std140) uniform MyStruct_CB { MyStruct g_MyStruct[4]; } _6; layout(location = 0) out vec4 _entryPointOutput; void main() { vec3 _28; _28 = vec3(0.0); vec3 _29; for (int _31 = 0; _31 < 4; _28 = _29, _31++) { _29 = _28 + _6.g_MyStruct[_31].color.xyz; } _entryPointOutput = vec4(_28, 1.0); }