#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { int counter [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; bool _29; for (;;) { _29 = in.counter == 10; if (_29) { break; } else { break; } } bool4 _35 = bool4(_29); out.FragColor = float4(_35.x ? float4(10.0).x : float4(30.0).x, _35.y ? float4(10.0).y : float4(30.0).y, _35.z ? float4(10.0).z : float4(30.0).z, _35.w ? float4(10.0).w : float4(30.0).w); return out; }