#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct main0_out { float4 gl_Position; }; static inline __attribute__((always_inline)) void store_tess_level_in_func(device half &gl_TessLevelInner, device half (&gl_TessLevelOuter)[3]) { gl_TessLevelInner = half(1.0); gl_TessLevelOuter[0] = half(3.0); gl_TessLevelOuter[1] = half(4.0); gl_TessLevelOuter[2] = half(5.0); } static inline __attribute__((always_inline)) float load_tess_level_in_func(device half &gl_TessLevelInner, device half (&gl_TessLevelOuter)[3]) { return float(gl_TessLevelInner) + float(gl_TessLevelOuter[1]); } kernel void main0(uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]]) { device main0_out* gl_out = &spvOut[gl_PrimitiveID * 1]; store_tess_level_in_func(spvTessLevel[gl_PrimitiveID].insideTessellationFactor, spvTessLevel[gl_PrimitiveID].edgeTessellationFactor); float v = load_tess_level_in_func(spvTessLevel[gl_PrimitiveID].insideTessellationFactor, spvTessLevel[gl_PrimitiveID].edgeTessellationFactor); gl_out[gl_InvocationID].gl_Position = float4(v); }