#include #include using namespace metal; struct main0_out { float3 Foo [[user(locn0)]]; float4 gl_Position [[position]]; }; struct main0_in { float4 m_location_0 [[attribute(0)]]; }; vertex main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; float3 Foo3 = {}; float Foo1 = {}; Foo3 = in.m_location_0.xyz; Foo1 = in.m_location_0.w; out.gl_Position = float4(Foo3, Foo1); out.Foo = Foo3 + float3(Foo1); return out; }