#version 100 precision mediump float; precision highp int; vec2 _52; void main() { highp vec2 _53; for (int spvDummy15 = 0; spvDummy15 < 1; spvDummy15++) { if (gl_FragCoord.x != gl_FragCoord.x) { _53 = _52; break; } highp vec2 _51; _51.y = _52.y; _53 = _51; break; } gl_FragData[0] = vec4(_53, 1.0, 1.0); }