#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { int vA [[user(locn0)]]; int vB [[user(locn1)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; out.FragColor = float4(0.0); int _10 = {}; int _15 = {}; for (int _16 = 0, _17 = 0; _16 < in.vA; _17 = _15, _16 += _10) { if ((in.vA + _16) == 20) { _15 = 50; } else { _15 = ((in.vB + _16) == 40) ? 60 : _17; } _10 = _15 + 10; out.FragColor += float4(1.0); } return out; }