struct CBO { float4 a; float4 b; float4 c; float4 d; }; ConstantBuffer cbo[2][4] : register(b4); struct PushMe { float4 a; float4 b; float4 c; float4 d; }; ConstantBuffer push; static float4 FragColor; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; void frag_main() { FragColor = cbo[1][2].a; FragColor += cbo[1][2].b; FragColor += cbo[1][2].c; FragColor += cbo[1][2].d; FragColor += push.a; FragColor += push.b; FragColor += push.c; FragColor += push.d; } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }