struct _UBO { float4x4 uMVP; }; cbuffer UBO { _UBO _16; }; static float4 gl_Position; static float4 aVertex; static float3 vNormal; static float3 aNormal; struct SPIRV_Cross_Input { float4 aVertex : TEXCOORD0; float3 aNormal : TEXCOORD1; }; struct SPIRV_Cross_Output { float3 vNormal : TEXCOORD0; float4 gl_Position : SV_Position; }; void vert_main() { gl_Position = mul(aVertex, _16.uMVP); vNormal = aNormal; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { aVertex = stage_input.aVertex; aNormal = stage_input.aNormal; vert_main(); SPIRV_Cross_Output stage_output; stage_output.gl_Position = gl_Position; stage_output.vNormal = vNormal; return stage_output; }