#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { float gl_ClipDistance_0 [[user(clip0)]]; float gl_ClipDistance_1 [[user(clip1)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; float gl_ClipDistance[2] = {}; gl_ClipDistance[0] = in.gl_ClipDistance_0; gl_ClipDistance[1] = in.gl_ClipDistance_1; out.FragColor = float4((1.0 - gl_ClipDistance[0]) - gl_ClipDistance[1]); return out; }