#include #include using namespace metal; struct SSBO { float4 out_data[1]; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { float4 v; v.x = 10.0; v.y = 30.0; v.z = 70.0; v.w = 90.0; _27.out_data[gl_GlobalInvocationID.x] = v; ((device float*)&_27.out_data[gl_GlobalInvocationID.x])[1u] = 20.0; }