#include #include using namespace metal; struct SSBO { float4 values[1]; }; constant int _10_tmp [[function_constant(1)]]; constant int _10 = is_function_constant_defined(_10_tmp) ? _10_tmp : 11; constant int _11_tmp [[function_constant(2)]]; constant int _11 = is_function_constant_defined(_11_tmp) ? _11_tmp : 12; constant int _4_tmp [[function_constant(3)]]; constant int _4 = is_function_constant_defined(_4_tmp) ? _4_tmp : 13; constant int _5_tmp [[function_constant(4)]]; constant int _5 = is_function_constant_defined(_5_tmp) ? _5_tmp : 14; constant uint _29 = (uint(_4) + 3u); constant uint3 _30 = uint3(_29, _5, 2u); kernel void main0(device SSBO& _8 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { _8.values[gl_GlobalInvocationID.x] = ((((_8.values[gl_GlobalInvocationID.x] + float4(2.0)) + float3(_30).xyzz) * float(_4)) * float(_5)) * float(int(2u)); }