static float4 FragColor; static int vA; static int vB; struct SPIRV_Cross_Input { nointerpolation int vA : TEXCOORD0; nointerpolation int vB : TEXCOORD1; }; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; void frag_main() { FragColor = 0.0f.xxxx; int _10 = 0; int _15 = 0; for (int _16 = 0, _17 = 0; _16 < vA; _17 = _15, _16 += _10) { if ((vA + _16) == 20) { _15 = 50; } else { _15 = ((vB + _16) == 40) ? 60 : _17; } _10 = _15 + 10; FragColor += 1.0f.xxxx; } } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { vA = stage_input.vA; vB = stage_input.vB; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }