#version 310 es precision mediump float; layout(location = 0) in vec4 PLSIn0; layout(location = 1) in vec4 PLSIn1; in vec4 PLSIn2; in vec4 PLSIn3; layout(location = 0) out vec4 PLSOut0; layout(location = 1) out vec4 PLSOut1; layout(location = 2) out vec4 PLSOut2; layout(location = 3) out vec4 PLSOut3; void main() { PLSOut0 = 2.0 * PLSIn0; PLSOut1 = 6.0 * PLSIn1; PLSOut2 = 7.0 * PLSIn2; PLSOut3 = 4.0 * PLSIn3; }