#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; constant float X_tmp [[function_constant(0)]]; constant float X = is_function_constant_defined(X_tmp) ? X_tmp : 4.0; constant uint3 gl_WorkGroupSize = uint3(2u, 1u, 1u); struct Data { float a; float b; }; struct Data_1 { float a; float b; }; struct SSBO { Data_1 outdata[1]; }; constant Data _25[2] = { Data{ 1.0, 2.0 }, Data{ 3.0, 4.0 } }; // Implementation of an array copy function to cover GLSL's ability to copy an array via assignment. template void spvArrayCopyFromStack1(thread T (&dst)[N], thread const T (&src)[N]) { for (uint i = 0; i < N; dst[i] = src[i], i++); } template void spvArrayCopyFromConstant1(thread T (&dst)[N], constant T (&src)[N]) { for (uint i = 0; i < N; dst[i] = src[i], i++); } kernel void main0(device SSBO& _53 [[buffer(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]]) { Data data[2] = { Data{ 1.0, 2.0 }, Data{ 3.0, 4.0 } }; Data _31[2] = { Data{ X, 2.0 }, Data{ 3.0, 5.0 } }; Data data2[2]; spvArrayCopyFromStack1(data2, _31); _53.outdata[gl_WorkGroupID.x].a = data[gl_LocalInvocationID.x].a + data2[gl_LocalInvocationID.x].a; _53.outdata[gl_WorkGroupID.x].b = data[gl_LocalInvocationID.x].b + data2[gl_LocalInvocationID.x].b; }