#version 310 es precision mediump float; precision highp int; layout(location = 0) out vec4 PLSOut0; layout(location = 0) in vec4 PLSIn0; layout(location = 1) out vec4 PLSOut1; layout(location = 1) in vec4 PLSIn1; layout(location = 2) out vec4 PLSOut2; layout(location = 2) in vec4 PLSIn2; layout(location = 3) out vec4 PLSOut3; layout(location = 3) in vec4 PLSIn3; void main() { PLSOut0 = PLSIn0 * 2.0; PLSOut1 = PLSIn1 * 6.0; PLSOut2 = PLSIn2 * 7.0; PLSOut3 = PLSIn3 * 4.0; }