#include #include using namespace metal; struct UBO { half b; }; struct SSBO { half a; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); kernel void main0(constant UBO& _12 [[buffer(0)]], device SSBO& _24 [[buffer(1)]]) { short v = as_type(_12.b); v = short(v ^ short(-32768)); _24.a = as_type(v); }