#include #include using namespace metal; struct UBO { float b; }; struct SSBO { float a; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); kernel void main0(constant UBO& _12 [[buffer(0)]], device SSBO& _25 [[buffer(1)]]) { long v = long(as_type(_12.b)); v ^= long(0x8000000000000000ul); _25.a = as_type(int(v)); }