#include #include using namespace metal; struct A { float3 a; float3 b; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); kernel void main0(device A& _14 [[buffer(0)]]) { bool3 c = _14.b < float3(1.0); _14.a = select(float3(1.0, 0.0, 0.0), float3(0.0, 0.0, 1.0), c); }