#include #include using namespace metal; struct PushConstants { float4 value0; float4 value1; }; struct main0_in { float4 vColor [[user(locn0)]]; }; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0(main0_in in [[stage_in]], constant PushConstants& push [[buffer(0)]]) { main0_out out = {}; out.FragColor = (in.vColor + push.value0) + push.value1; return out; }