#include #include using namespace metal; struct main0_out { float4 gl_Position [[position]]; float gl_PointSize [[point_size]]; }; vertex main0_out main0(uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]]) { main0_out out = {}; out.gl_Position = float4(1.0, 2.0, 3.0, 4.0) * float(gl_VertexIndex + gl_InstanceIndex); return out; }