#include #include using namespace metal; struct main0_out { float4 gl_Position [[position]]; }; vertex main0_out main0(texture_buffer uSamp [[texture(4)]], texture_buffer uSampo [[texture(5)]]) { main0_out out = {}; out.gl_Position = uSamp.read(uint(10)) + uSampo.read(uint(100)); return out; }